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Beginning iOS Game Development

Book Cover
Average Rating
Publisher:
Wiley
Pub. Date:
2011
Language:
English
Description

Get in the game and start building games for the iPhone or iPad!

Whether you only have a little experience with iOS programming or even none at all, this accessible guide is ideal for getting started developing games for the iPhone and iPad. Experienced developer and author Patrick Alessi presents the iOS system architecture, gives you the step-by-step of game development, and introduces the languages used to develop games. From the basic building blocks to including drawing, responding to user interaction, animation, and sound, this book provides a one-stop-shop for getting your game up and running.

  • Explores the tools and methodology used to develop games for the iPhone and iPad
  • Requires no previous experience with building a game for the iOS platform
  • Details how iOS games require different considerations than other applications
  • Addresses working with the Xcode programming environment, how to draw with the Quartz 2D API, ways to handle user input, and techniques for incorporating animation with Core Animation and sound with Core Audio

If you're ready to jump on the gaming app bandwagon, then this book is what you need to get started!

The EPUB format of this title may not be compatible for use on all handheld devices.

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ISBN:
9781118231616
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Grouping Information

Grouped Work ID3f994dc5-bc77-b957-2960-c7720315e7cf
Grouping Titlebeginning ios game development
Grouping Authorpatrick alessi
Grouping Categorybook
Grouping LanguageEnglish (eng)
Last Grouping Update2023-03-25 04:07:45AM
Last Indexed2023-03-25 04:41:41AM

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display_description

Get in the game and start building games for the iPhone or iPad!

Whether you only have a little experience with iOS programming or even none at all, this accessible guide is ideal for getting started developing games for the iPhone and iPad. Experienced developer and author Patrick Alessi presents the iOS system architecture, gives you the step-by-step of game development, and introduces the languages used to develop games. From the basic building blocks to including drawing, responding to user interaction, animation, and sound, this book provides a one-stop-shop for getting your game up and running.

  • Explores the tools and methodology used to develop games for the iPhone and iPad
  • Requires no previous experience with building a game for the iOS platform
  • Details how iOS games require different considerations than other applications
  • Addresses working with the Xcode programming environment, how to draw with the Quartz 2D API, ways to handle user input, and techniques for incorporating animation with Core Animation and sound with Core Audio

If you're ready to jump on the gaming app bandwagon, then this book is what you need to get started!

The EPUB format of this title may not be compatible for use on all handheld devices.

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eBook
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Online OverDrive
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Anne Arundel County Public Library Online
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Online OverDrive Collection
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9781118231616
publishDate
2011
publisher
Wiley
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grouped_work
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Beginning iOS Game Development
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Beginning iOS Game Development
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Beginning iOS Game Development
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Computer Technology
Nonfiction

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