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Brain-Computer Interfaces 2: Technology and Applications

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Publisher:
Wiley
Pub. Date:
2016
Language:
English
Description

Brain-computer interfaces (BCI) are devices which measure brain activity and translate it into messages or commands, thereby opening up many possibilities for investigation and application. This book provides keys for understanding and designing these multi-disciplinary interfaces, which require many fields of expertise such as neuroscience, statistics, informatics and psychology.

This second volume, Technology and Applications, is focused on the field of BCI from the perspective of its end users, such as those with disabilities to practitioners. Covering clinical applications and the field of video games, the book then goes on to explore user needs which drive the design and development of BCI. The software used for their design, primarily OpenViBE, is explained step by step, before a discussion on the use of BCI from ethical, philosophical and social perspectives.

The basic notions developed in this reference book are intended to be accessible to all readers interested in BCI, whatever their background. More advanced material is also offered, for readers who want to expand their knowledge in disciplinary fields underlying BCI.

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ISBN:
9781119347743
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Grouping Information

Grouped Work IDd9cdb0b8-88cb-3549-a772-1030fcaa2733
Grouping Titlebrain computer interfaces 2 technology and applications
Grouping Authormaureen clerc
Grouping Categorybook
Grouping LanguageEnglish (eng)
Last Grouping Update2020-09-19 04:16:46AM
Last Indexed2020-09-19 04:43:27AM
Novelist Primary ISBNnone

Solr Details

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Brain–computer interfaces (BCI) are devices which measure brain activity and translate it into messages or commands, thereby opening up many possibilities for investigation and application. This book provides keys for understanding and designing these multi-disciplinary interfaces, which require many fields of expertise such as neuroscience, statistics, informatics and psychology.

This second volume, Technology and Applications, is focused on the field of BCI from the perspective of its end users, such as those with disabilities to practitioners. Covering clinical applications and the field of video games, the book then goes on to explore user needs which drive the design and development of BCI. The software used for their design, primarily OpenViBE, is explained step by step, before a discussion on the use of BCI from ethical, philosophical and social perspectives.

The basic notions developed in this reference book are intended to be accessible to all readers interested in BCI, whatever their background. More advanced material is also offered, for readers who want to expand their knowledge in disciplinary fields underlying BCI.

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title_displayBrain-Computer Interfaces 2 Technology and Applications
title_fullBrain-Computer Interfaces 2 Technology and Applications
title_shortBrain-Computer Interfaces 2
title_subTechnology and Applications
topic_facetComputer Technology
Nonfiction