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Arcade Catastrophe: Candy Shop War Series, Book 2
(Adobe EPUB eBook, Kindle Book, OverDrive Read)

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Series:
Candy shop war volume 2.
Published:
Shadow Mountain Publishing 2012
Format:
Adobe EPUB eBook, Kindle Book, OverDrive Read
Lexile measure:
640L
Status:
Available from OverDrive
Description

It will take more than magical candy to win this war!

Something fishy is going on at the new amusement center in Walnut Hills. The trouble seems linked to the mysterious disappearance of Mozag and John Dar, who have spent their lives policing the magical community. When Nate and his friends are asked to help investigate, they discover kids feverishly playing arcade games in an effort to win enough tickets to redeem one of four stamps: jets, tanks, submarines, and racecars.

Rumor has it that the stamps are definitely worth it. But what do they do?

The kids soon discover that the owner of Arcadeland is recruiting members for four different clubs. When each club is filled, he will begin his quest to retrieve a magical talisman of almost unimaginable power. With John Dart and Mozag sidelined, will Nate, Summer, Trevor, Pigeon, and their new friend Lindy, find a way to save the day? Find out in this sweetest adventure ever!

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More Details
Street Date:
10/23/2012
Language:
English
ISBN:
9781609075187
ASIN:
B009MANU0Q
Lexile measure:
640
Citations
APA Citation (style guide)

Brandon Mull. (2012). Arcade Catastrophe: Candy Shop War Series, Book 2. Shadow Mountain Publishing.

Chicago / Turabian - Author Date Citation (style guide)

Brandon Mull. 2012. Arcade Catastrophe: Candy Shop War Series, Book 2. Shadow Mountain Publishing.

Chicago / Turabian - Humanities Citation (style guide)

Brandon Mull, Arcade Catastrophe: Candy Shop War Series, Book 2. Shadow Mountain Publishing, 2012.

MLA Citation (style guide)

Brandon Mull. Arcade Catastrophe: Candy Shop War Series, Book 2. Shadow Mountain Publishing, 2012.

Note! Citation formats are based on standards as of July 2022. Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy.
Copy Details
LibraryOwnedAvailable
Anne Arundel County Public Library11
Staff View
Grouped Work ID:
a94d61ff-0931-a5aa-dfef-449fc07f27d0
Go To Grouped Work
Needs Update?:
No
Date Added:
Jun 03, 2017 05:51:53
Date Updated:
Dec 08, 2020 10:36:25
Last Metadata Check:
Dec 04, 2022 05:51:01
Last Metadata Change:
Dec 02, 2022 03:42:15
Last Availability Check:
Dec 04, 2022 05:51:03
Last Availability Change:
Nov 06, 2022 05:23:22
Last Grouped Work Modification Time:
Dec 08, 2022 04:07:46

OverDrive Product Record

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fullDescription

It will take more than magical candy to win this war!

Something fishy is going on at the new amusement center in Walnut Hills. The trouble seems linked to the mysterious disappearance of Mozag and John Dar, who have spent their lives policing the magical community. When Nate and his friends are asked to help investigate, they discover kids feverishly playing arcade games in an effort to win enough tickets to redeem one of four stamps: jets, tanks, submarines, and racecars.

Rumor has it that the stamps are definitely worth it. But what do they do?

The kids soon discover that the owner of Arcadeland is recruiting members for four different clubs. When each club is filled, he will begin his quest to retrieve a magical talisman of almost unimaginable power. With John Dart and Mozag sidelined, will Nate, Summer, Trevor, Pigeon, and their new friend Lindy, find a way to save the day? Find out in this sweetest adventure ever!

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        "Mull . . . dishes up a crowd-pleaser as delicious as Charlie and the Chocolate Factory."—Kirkus Review

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      • source: Midwest Book Review
      • content:

        "A rollicking adventure, sure to delight young readers—especially those with a sweet tooth."—Midwest Book Review

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      • source: Benjamin Franklin Award for Young Readers
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        Winner of the Benjamin Franklin Award for Young Readers: Fiction

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        Foreword Book of the Year Award Finalist

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      • source: Great Southwest Book Festival Award
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        Great Southwest Book Festival Children's Book Award winner

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      • source: Utah Book Award
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        Utah Book Award Nominee

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      • source: Kirkus
      • content:

        September 1, 2012
        The arrival of another nefarious magician prompts further world-saving, fruit-flavored magic and bonding by a squad of small-town preteens in this laidback sequel (The Candy Shop War, 2007). Fishy doings at the newly opened Arcadeland draw Nate and sidekicks in to play some cool games--and, thanks to free use of Peak Performance gum, to win so many thousands of tickets that arcade owner Jonas White recruits them to compete against one another in finding a set of long-hidden real-world talismans. White's ultimate goal, as it turns out, is possession of a voodoo-doll-like simulacrum of the entire Earth called "Uweya," which was created in prehistoric times by a great (if maybe not too bright) mage and then hidden away behind corridors of swinging blades, armies of clay warriors and like obstacles. Amid easy banter and with help from aptly named goodies concocted by magician/baker Sebastian Stott, the young heroes set out to find Uweya, rescue captured friends and scotch White's plot. Readers unfamiliar with the previous episode may have trouble weathering both the author's sketchy efforts to recap events and the slew of new characters, but like the tasty Moon Rocks that give Nate and friends the ability to leap buildings (short ones, at least) in a single bound, the tale floats along airily. Action aplenty, with tongue (and candy) firmly in cheek. (Fantasy. 11-13)

        COPYRIGHT(2012) Kirkus Reviews, ALL RIGHTS RESERVED.

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shortDescription

It will take more than magical candy to win this war!

Something fishy is going on at the new amusement center in Walnut Hills. The trouble seems linked to the mysterious disappearance of Mozag and John Dar, who have spent their lives policing the magical community. When Nate and his friends are asked to help investigate, they discover kids feverishly playing arcade games in an effort to win enough tickets to redeem one of four stamps: jets, tanks, submarines, and racecars.

Rumor has it that the stamps are definitely worth it. But what do they do?

The kids soon discover that the owner of Arcadeland is recruiting members for four different clubs. When each club is filled, he will begin his quest to retrieve a magical talisman of almost unimaginable power. With John Dart and Mozag sidelined, will Nate, Summer, Trevor, Pigeon, and their new friend Lindy, find a way to save the day? Find out in this sweetest adventure ever!

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