Heir Apparent
(Adobe EPUB eBook, Kindle Book, OverDrive Read)
At first her goal was winning. Now it’s surviving . . . .“A stylish tale [that] addresses both fantasy gaming and censorship.” —TheNew York Times Book Review
The Edgar Award–winning author presents a rollicking story that puts a high-tech twist on the classic medieval fantasy-adventure . . .
Giannine has made it through the crowd of demonstrators outside the arcade to use the gift certificate from her dad. In the virtual reality game Heir Apparent, there are way too many ways to get killed—and Giannine seems to be finding them all. Which is a shame, because unless she can get the magic ring, locate the stolen treasure, answer the dwarf’s dumb riddles, impress the head-chopping statue, charm the army of ghosts, fend off the barbarians, and defeat the man-eating dragon, she’ll never win.
And she has to, because the protesters have broken into the system, and losing means she’ll die—for real this time . . .
“Consistently entertaining.” —Publishers Weekly
“Thrilling sf drama [and] a tough girl protagonist.” —Booklist
“Suspenseful. . . . hilarious. . . . riveting reading for experienced gamers and tyros alike.” —Kirkus Reviews (starred review)
A Junior Library Guild Selection and a New York Public Library Book for the Teen Age
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Level 5.6, 11 Points
Vivian Vande Velde. (2004). Heir Apparent. HarperCollins.
Chicago / Turabian - Author Date Citation (style guide)Vivian Vande Velde. 2004. Heir Apparent. HarperCollins.
Chicago / Turabian - Humanities Citation (style guide)Vivian Vande Velde, Heir Apparent. HarperCollins, 2004.
MLA Citation (style guide)Vivian Vande Velde. Heir Apparent. HarperCollins, 2004.
Library | Owned | Available |
---|---|---|
Anne Arundel County Public Library | 4 | 4 |
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At first her goal was winning. Now it’s surviving . . . .“A stylish tale [that] addresses both fantasy gaming and censorship.” —TheNew York Times Book Review
The Edgar Award–winning author presents a rollicking story that puts a high-tech twist on the classic medieval fantasy-adventure . . .
Giannine has made it through the crowd of demonstrators outside the arcade to use the gift certificate from her dad. In the virtual reality game Heir Apparent, there are way too many ways to get killed—and Giannine seems to be finding them all. Which is a shame, because unless she can get the magic ring, locate the stolen treasure, answer the dwarf’s dumb riddles, impress the head-chopping statue, charm the army of ghosts, fend off the barbarians, and defeat the man-eating dragon, she’ll never win.
And she has to, because the protesters have broken into the system, and losing means she’ll die—for real this time . . .
“Consistently entertaining.” —Publishers Weekly
“Thrilling sf drama [and] a tough girl protagonist.” —Booklist
“Suspenseful. . . . hilarious. . . . riveting reading for experienced gamers and tyros alike.” —Kirkus Reviews (starred review)
A Junior Library Guild Selection and a New York Public Library Book for the Teen Age- seriesId
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September 16, 2002
Vande Velde (Never Trust a Dead Man) establishes a clever premise for this consistently entertaining fantasy novel. When Giannine arrives at the virtual reality arcade, the organization Citizens to Protect Our Children is protesting out front (their signs bear such messages as inappropriate for children and magic = satanism). Giannine goes in anyway, choosing to play Heir Apparent. In it, she assumes the role of shepherd Janine de St. Jehan, illegitimate daughter of the late king, and she will become the new king if she can survive constant threats, including potential warfare and perhaps even a dragon. For Giannine, the stakes are raised when a man claiming to be the arcade's CEO appears in her game, telling her that the CPOC protestors have vandalized the equipment: Her only way out of the game is to successfully complete it—and quickly, or she risks "fatal overload." The story line is ingeniously developed; each time Giannine's character "dies," Giannine must start back at the beginning, making more informed choices and using her developing diplomacy to prevent a war with barbarians, or win over the royal troops. It can be a little hard to keep track of all the people and the plotting, but hilarious characters (like a sweet-talking barbarian king and a centipede-eating wizard) plus fantastical elements (e.g., a hat that "lets you avoid the time stream keep moving when all about you is still") will spur readers on toward the satisfying conclusion. Ages 8-12.
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June 28, 2004
When Giannine arrives at a virtual arcade, she is greeted by protestors but decides to play in Heir Apparent anyway. But then the arcade's CEO appears in her game and tells her the only way out is to successfully complete it—and quickly, or risk "fatal overload." PW
called this a "consistently entertaining fantasy... ingeniously developed." Ages 10-up.
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At first her goal was winning. Now it’s surviving . . . .“A stylish tale [that] addresses both fantasy gaming and censorship.” —TheNew York Times Book Review
The Edgar Award–winning author presents a rollicking story that puts a high-tech twist on the classic medieval fantasy-adventure . . .
Giannine has made it through the crowd of demonstrators outside the arcade to use the gift certificate from her dad. In the virtual reality game Heir Apparent, there are way too many ways to get killed—and Giannine seems to be finding them all. Which is a shame, because unless she can get the magic ring, locate the stolen treasure, answer the dwarf’s dumb riddles, impress the head-chopping statue, charm the army of ghosts, fend off the barbarians, and defeat the man-eating dragon, she’ll never win.
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