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What We Found in the Sofa and How It Saved the World
(OverDrive MP3 Audiobook, OverDrive Listen)

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Published:
Hachette Audio 2013
Format:
OverDrive MP3 Audiobook, OverDrive Listen
Edition:
Unabridged
Accelerated Reader:
IL: MG - BL: 5.1 - AR Pts: 10
Lexile measure:
730L
Status:
Available from OverDrive
Description
This clever comic adventure from debut author Henry Clark is a truly original and utterly wacky story about the importance of intelligence and curiosity in a complacent world.
The adventure of a lifetime begins between two sofa cushions....
When River, Freak, and Fiona discover a mysterious sofa sitting at their bus stop, their search for loose change produces a rare zucchini-colored crayon. Little do they know this peculiar treasure is about to launch them into the middle of a plot to conquer the world!
The kids' only hope is to trap the plot's mastermind when he comes to steal the crayon. But how can three kids from the middle of nowhere stop an evil billionaire? With the help of an eccentric neighbor, an artificially intelligent domino, a DNA-analyzing tray, two hot air balloons, and a cat named Mucus, they just might be able to save the planet.
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More Details
Street Date:
07/02/2013
Language:
English
ISBN:
9781619698512
Accelerated Reader:
MG
Level 5.1, 10 Points
Lexile measure:
730
Citations
APA Citation (style guide)

Henry Clark. (2013). What We Found in the Sofa and How It Saved the World. Unabridged Hachette Audio.

Chicago / Turabian - Author Date Citation (style guide)

Henry Clark. 2013. What We Found in the Sofa and How It Saved the World. Hachette Audio.

Chicago / Turabian - Humanities Citation (style guide)

Henry Clark, What We Found in the Sofa and How It Saved the World. Hachette Audio, 2013.

MLA Citation (style guide)

Henry Clark. What We Found in the Sofa and How It Saved the World. Unabridged Hachette Audio, 2013.

Note! Citation formats are based on standards as of July 2022. Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy.
Copy Details
LibraryOwnedAvailable
Anne Arundel County Public Library22
Staff View
Grouped Work ID:
cfe4e5a5-18df-2be1-5fdf-5e236b2c9d0d
Go To Grouped Work
Needs Update?:
No
Date Added:
Jun 03, 2017 07:05:05
Date Updated:
May 23, 2022 21:04:45
Last Metadata Check:
Mar 03, 2024 05:24:42
Last Metadata Change:
Mar 03, 2024 05:24:42
Last Availability Check:
Mar 03, 2024 05:24:44
Last Availability Change:
Oct 23, 2023 06:02:59
Last Grouped Work Modification Time:
Mar 03, 2024 04:27:44

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      • value: laugh out loud
      • value: reluctant readers
      • value: artificial intelligence
      • value: books for kids age 9-12
      • value: funny middle grade
      • value: best books for boys
      • value: coal mine fire
      • value: humorous mg
      • value: middle school read aloud
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publishDate
2013-07-02T00:00:00-04:00
edition
Unabridged
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title
What We Found in the Sofa and How It Saved the World
fullDescription
This clever comic adventure from debut author Henry Clark is a truly original and utterly wacky story about the importance of intelligence and curiosity in a complacent world.
The adventure of a lifetime begins between two sofa cushions....
When River, Freak, and Fiona discover a mysterious sofa sitting at their bus stop, their search for loose change produces a rare zucchini-colored crayon. Little do they know this peculiar treasure is about to launch them into the middle of a plot to conquer the world!
The kids' only hope is to trap the plot's mastermind when he comes to steal the crayon. But how can three kids from the middle of nowhere stop an evil billionaire? With the help of an eccentric neighbor, an artificially intelligent domino, a DNA-analyzing tray, two hot air balloons, and a cat named Mucus, they just might be able to save the planet.
gradeLevels
      • value: Grade 3
reviews
      • premium: True
      • source: Publisher's Weekly
      • content:

        May 20, 2013
        Clark’s debut, a complicated and often goofy SF fantasy about an evil power trying to take over the world, brandishes his background as a former Mad magazine contributor. Starring a Harry Potter–like triumvirate—two boys, Freak and River, and sharp, smart Fiona—the story begins with a sofa that has been mysteriously abandoned by their bus stop, in which the children find a rare zucchini-colored crayon. Their discovery launches a complex narrative involving a long-burning underground coal fire and an abandoned chemical plant, which turns out to be a portal to another universe. Offbeat plot elements include mind control through cellular phones and food additives, flash mobs, artificial intelligence in the form of furniture and a domino, an elderly axe-wielding ghost, and human spies wearing dog hats as disguises. The kids’ uncertainty about who to trust and the novel’s swift pace create unyielding suspense. Readers without much taste for this genre may find it too over-the-top, but for those destined to become Douglas Adams fans it will be hilarious and gripping. Ages 8–12. Agent: Kate Epstein, Epstein Literary Agency.

      • premium: True
      • source: AudioFile Magazine
      • content: Bryan Kennedy deftly introduces listeners to friends River, Freak, and Fiona as well as to a sofa and a zucchini crayon hidden in the cushions. This unusual crayon leads them to Alf, the owner of the sofa, and to rambling, antiquated mansion. The trio's reactions to the existence of another world, sentient furniture, and the looming destruction of earth by invading stormtroopers are delivered with panache. Kennedy's renderings of Alf's friendly eccentricities, the sentient computer's companionable guidance, and the evil Disin's grating voice are especially delightful. No one does deadpan humor better than Bryan Kennedy, and the sound effects of the mansion provide perfect ambience. This wacky sci-fi romp is a great pick for a family road trip. M.F.T. (c) AudioFile 2013, Portland, Maine
      • premium: True
      • source: School Library Journal
      • content:

        June 1, 2013

        Gr 6-8-Freak, River, and Fiona assume that the sofa sitting near their bus stop one morning is just a discarded piece of furniture from the creepy old Underhill mansion. Soon, though, they learn that it's sentient, self-propelling, and nourished by dust bunnies. The junk they find between the cushions (an old crayon, a weird coin, and a single domino) holds the key to saving the world from evil invaders from another dimension. The children are skeptical at first, but Alf, the eccentric person living in the mansion, convinces them that the couch is connected to the coal-seam fire that has been burning in their town for 12 years. He also explains that the strange flash mobs that almost everyone seems to be participating in-a roomful of people stand up and sing show tunes in unison, then go about business as usual and deny that anything strange has happened-are, in fact, experiments in a sinister mind-control plot. Fast paced and entertaining, this sci-fi novel strains credulity but is still an exciting, suspenseful adventure with many unexpected twists. Commentary on both corporate interests and middle-school social dynamics adds depth without seeming heavy-handed. This debut novel may be a hard sell to reluctant readers, but those willing to take a chance on something odd will be rewarded.-Kyle Lukoff, Corlears School, New York City

        Copyright 2013 School Library Journal, LLC Used with permission.

      • premium: True
      • source: Kirkus
      • content:

        June 1, 2013
        Can a crayon save the world? Maybe with the help of a domino and a sofa.... River lives with his aunt Bernie outside the town of Cheshire. He and his friends Freak and Fiona live in the last three houses still inhabited in the Sunnyside development. The rest were abandoned or obliterated by the local coal-seam fire that's been burning for 12 years...long enough to get its own name: Hellsboro. When a beat-up green sofa appears at their bus stop in front of Old Man Underhill's house, the three make use of it as a lounging spot...until they find a rare zucchini-colored crayon between the cushions and discover that the Underhill house has a new and more than slightly bizarre occupant. Alf (and his sentient sofa) enlist the trio's help in trying to stop a takeover of Earth by a dictator from another realm. What do the local chemical plant, mysterious flash mobs and the deaths of River's parents have to do with the dictator's plans for Earth? Clark's debut is refreshingly bonkers. It offers thinking kids humor that is neither afraid of the potty nor confined to it. Most of the characters (and some of the furniture) have their quirks, but there is a realism at the core that readers will respond to. Puns and wordplay abound in this droll science-y/fantasy adventure that's sure to please...and is, one hopes, the first of many from Clark. (Humor. 9-14)

        COPYRIGHT(2013) Kirkus Reviews, ALL RIGHTS RESERVED.

      • premium: True
      • source: The Horn Book
      • content:

        January 1, 2014
        The discovery of a rare, zucchini-colored crayon in an old couch mysteriously deposited at their bus stop propels friends River, Freak, and Fiona into the middle of an intergalactic plot to take over Earth. This debut novel is a successful sci-fi/adventure/fantasy mash-up with well-developed characters, goofy humor, puns galore, and plenty of suspense.

        (Copyright 2014 by The Horn Book, Incorporated, Boston. All rights reserved.)

popularity
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shortDescription
This clever comic adventure from debut author Henry Clark is a truly original and utterly wacky story about the importance of intelligence and curiosity in a complacent world.
The adventure of a lifetime begins between two sofa cushions....
When River, Freak, and Fiona discover a mysterious sofa sitting at their bus stop, their search for loose change produces a rare zucchini-colored crayon. Little do they know this peculiar treasure is about to launch them into the middle of a plot to conquer the world!
The kids' only hope is to trap the plot's mastermind when he comes to steal the crayon. But how can three kids from the middle of nowhere stop an evil billionaire? With the help of an eccentric neighbor, an artificially intelligent domino, a DNA-analyzing tray, two hot air balloons, and a cat named Mucus, they just might be able to save the planet.
sortTitle
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publisher
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bisacCodes
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      • code: JUV039060
      • description: Juvenile Fiction / Social Themes / Friendship
      • code: JUV053000
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