Catalog Search Results
Author
Publisher
linkedin.com
Pub. Date
2013.
Language
English
Description
Learn the basic physics and motion principles that lie behind your 2D or 3D world, and time-tested techniques for bringing your animations to life.
Dig into the roots of animation in this course for animators, motion graphics artists, and visual effects designers of all levels. Author George Maestri reviews the basic concepts of animation and what makes things move—and the features you'll find in almost every animation package, including X, Y,...
Author
Publisher
linkedin.com
Pub. Date
2013.
Language
English
Description
Learn all the skills you need to know to bring your first characters to life, including posing to the camera, animating from pose to pose, walking basics, and dialogue.
The fundamentals of great character animation are rooted in posing your model in a way that reads true, animating from pose to pose to mimic natural movement, and simulating convincing dialogue. Start here to learn the skills all beginning animators need to know to bring their characters...
Author
Publisher
linkedin.com
Pub. Date
2014.
Language
English
Description
Learn how to convey emotion through facial expression, and animate dialogue, with these fundamental animation principles.
Facial animation makes your character's inner life shine through. This course—focused on the principles, not the tools, of animation—explores how anatomy, expression, and emotion intertwine, and how animators can simulate emotion in the face of almost any character. George Maestri shows you how to animate three shots, of increasing...
Author
Publisher
linkedin.com
Pub. Date
2011.
Language
English
Description
Shows how to animate 3D characters in Maya utilizing the basic principles of animation.
Watch as author George Maestri employs the basic principles of animation to bring to life simple 3D characters in Maya. Starting with an overview of the character rig, this course provides guidelines for arranging stock characters into strong poses and explains how to generate locomotion between poses in a modular fashion. The course includes step-by-step instructions...
Author
Publisher
linkedin.com
Pub. Date
2014.
Language
English
Description
Learn how to create walk, run, and skip animations that give your character style and subtly move the story along.
Getting characters to walk is one thing; adding character to a walk is another. But it's not impossible and it's not software specific. In fact, the locomotion techniques in this course apply to any style of animation: 2D or 3D, hand-drawn or digital. The only thing you need to bring is personality. George Maestri shows how to make your...
Author
Publisher
linkedin.com
Pub. Date
2009.
Language
English
Description
Teaches universal principles of animation, as well as how to use After Effects and Flash to apply all the tricks of the trade.
All animators must learn to walk before they can run. In 2D Character Animation, industry expert George Maestri teaches the basic principles every animator must know to build a foundation for more complex work. These principles are relevant regardless of software used or animation style. George explains how good animation...
Author
Publisher
linkedin.com
Pub. Date
2015.
Language
English
Description
Make your animations "look" right by creating smooth motion, with these software-agnostic tricks from animation expert George Maestri.
Getting animation to look "right" is an exercise in timing. In this course, you'll look at various ways to create smooth motion. Author George Maestri shows how to manage animation curves, animate along a path, understand the mechanics of smooth rotations, smooth with motion blur, and create smoother cycles—introducing...
Author
Publisher
linkedin.com
Pub. Date
2012.
Language
English
Description
Employs the basic principles of animation to bring to life simple 3D characters.
Character Animation Fundamentals in 3ds Max demonstrates the basic principles of character animation that help bring simple 3D characters to life. Starting with an overview of the character rig, author George Maestri provides guidelines for creating strong poses and explains how to animate from pose to pose in an organized fashion. The course also covers locomotion—animating...
Author
Publisher
linkedin.com
Pub. Date
2015.
Language
English
Description
Teaches simple steps to creating exaggerated cartoon animation in Maya, using principles such as squash and stretch, exaggeration, follow-through, and overlapping action.
Now that you've rigged your characters, it's time to make them move. Starting from where Modeling a Cartoon Character in Maya left off, George Maestri teaches five simple steps to creating exaggerated cartoon animation in Maya. Using the rig developed in the previous course, he...
Author
Publisher
linkedin.com
Pub. Date
2020.
Language
English
Description
Take a deep dive into 3D character animation and rigging in Autodesk Maya.
When it comes to bringing believable 3D characters to life in Autodesk Maya, there's always more to learn. In this weekly series, get practical tips that can help you enhance your 3D animation and rigging workflow, as well as generally work smarter in Maya. Instructor George Maestri covers how to mimic stop-motion techniques using replacement animation, write scripts to speed...
Author
Publisher
linkedin.com
Pub. Date
2008.
Language
English
Description
Follows the creation of a short animated film, from storyboard through final output, using After Effects CS3.
Filmmakers of all kinds are exploring new digital tools for creating animated content. After Effects CS3: Animating Characters follows the creation of a short animated film, from storyboard through final output, using After Effects CS3. George Maestri uses a one-minute monster movie to showcase the new Puppet tool, along with many other techniques...
Author
Publisher
linkedin.com
Pub. Date
2011.
Language
English
Description
Create and animate highly controllable characters using After Effects.
Learn to create and animate highly controllable characters using After Effects. In this course, author George Maestri covers every step on the way, from designing the characters in Photoshop or Illustrator, or drawing them straight from After Effects; assembling characters with hierarchies; making realistic deformations with the Puppet tool; automating rigs with expressions; creating...
Author
Publisher
linkedin.com
Pub. Date
2012.
Language
English
Description
Focuses on the basics of animating in Maya, including setting keyframes, working with animation editors, and automating animation with constraints and simple rigs.
Animation Tools is a focused course that covers the basics of animating in Autodesk Maya, including setting keyframes, working with animation editors, and automating animation with constraints and simple rigs. Author George Maestri also shows how to create motion trails and ghost objects...
Author
Publisher
linkedin.com
Pub. Date
2015.
Language
English
Description
Get a simple seven-step overview of the 3D animation pipeline in this introduction for new 3D artists and animators.
Take your first step into the 3D animation pipeline. Animator and educator George Maestri reviews the software and processes involved in bringing 3D characters and scenes to life, including modeling, texturing, rigging, animation, and rendering with lights and cameras. He also explores visual effects and compositing. This course is...
Author
Publisher
linkedin.com
Pub. Date
2004.
Language
English
Description
Teaches the fundamentals of character animation, from basic movement to advanced dialogue animation.
Character Animation in Discreet 3ds max 6 with George Maestri is a movie-based tutorial designed to help new and existing 3ds max users understand 3ds max's character animation toolkit. The training takes the user through the Dope Sheet, Curver Editor, and many other animation tools. The training also steps the user through the fundamentals of character...
Author
Publisher
linkedin.com
Pub. Date
2016.
Language
English
Description
Learn how to reuse, blend, and move animation between characters with the Time Editor in Maya 2017.
Meet the Time Editor, Maya's new tool for reusing and blending animation from multiple sources. Learn how to create motion clips, which can then be retimed and manipulated, and edit the animation curves and keys within clips. Then find out how to use the Time Editor for character animation. George Maestri shows how to copy existing animation and motion...
Author
Publisher
linkedin.com
Pub. Date
2018.
Language
English
Description
Bring your Unity projects to life. Learn how to add motion with Cinemachine cameras and animate visualizations with the Timeline.
Unity is a great tool for 3D modeling and visualization-especially for architecture. But what if you want to add animation to your renderings, without having to keyframe? Luckily, Unity has two features that allow designers to animate visualizations in just a few steps. This course shows how to use the Timeline to animate...
Author
Publisher
linkedin.com
Pub. Date
2019.
Language
English
Description
Get the essential training you need to create high-quality 3D models and animations in Maya 2019. Learn core Maya skills such as modeling, texturing, rendering, and animation.
Learn to create high-quality 3D models and animations in Maya 2019. This course covers the core Maya skills—modeling, texturing, rendering, and animation—within a real-world, project-based workflow. The techniques you'll learn here translate equally well to film, motion...
Author
Publisher
linkedin.com
Pub. Date
2017.
Language
English
Description
Get the essential training you need to create high-quality 3D models and animations in Maya 2018. Learn core Maya skills such as modeling, texturing, rendering, and animation.
Learn to create high-quality 3D models and animations in Maya 2018. This course covers the core Maya skills—modeling, texturing, rendering, and animation—within a real-world, project-based workflow. The techniques you'll learn here translate equally well to film, motion...
Author
Publisher
linkedin.com
Pub. Date
2004.
Language
English
Description
Steps through rigging an entire human character for animation.
Character Rigging in Discreet 3ds max 6 with George Maestri is a movie-based tutorial designed to help new and existing 3ds max users understand 3ds max's character rigging and skin deformation tools. The training takes the user through building skeletons, setting up Inverse Kinematics (IK), facial animation, skin deformation, and creating and wiring sliders -- stepping the user through...
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